This concept by Goddess Briyella was approved for discussion. Is this concept worth pursuing? If so, what questions could we ask? How could we improve this? Everyone is free to discuss the following submission as if this was a concept discussion.
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Name: Dangerous Greed
Description: A Pokemon which benefits offensively from consuming items over and over, as opposed to defensively, while still maintaining viability and applying pressure on the opponent.
Justification: Typically, when a Pokemon is granted a move or ability (or a combination of the two, or sometimes with an ability that assists in some way, such as Sturdy) that allows it to continuously consume its item repeatedly, it tends to only make use of it to recover health or to prevent being KOed. There have been no real viable examples throughout Pokemon that allow for a means to make OFFENSIVE use of this maneuver. This would bring a whole new twist to the manipulation of consumable items that has yet to be seen.
Questions To Be Answered:
Explanation: Abilities such as Harvest, Cheek Pouch, Unburden, Pickup, Gluttony, and Magician allow for the manipulation of items but usually either end up serving a defensive purpose or being useful only one time, where the benefits cease if the carrier must switch out or gain an item that is not consumable. Recycle is a move that provides another means of recalling a used item but also is almost never relied on for offensive benefits in competitive play. This Pokemon may be able to add something new to the OU metagame by forcing the opponent's choices in a different way, at a different opportunity cost. Additionally, the move Belch is a the strongest special Poison-type move in the game but is largely forgotten about due to its requirement, which is consuming a Berry, and it might have a shot at getting some spotlight if used by a Pokemon with a concept such as this, which brings yet more variety to the game. Generation VI mechanics allow for items to be recalled with Recycle even if the user comes back into battle without its item that it consumed before it switched out in the first place; this generation also brought less reliance on items as well as more conventional ways of removing them from enemy targets, so a Pokemon like this has a good shot at being competitively groundbreaking without being too overpowered.
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Name: Dangerous Greed
Description: A Pokemon which benefits offensively from consuming items over and over, as opposed to defensively, while still maintaining viability and applying pressure on the opponent.
Justification: Typically, when a Pokemon is granted a move or ability (or a combination of the two, or sometimes with an ability that assists in some way, such as Sturdy) that allows it to continuously consume its item repeatedly, it tends to only make use of it to recover health or to prevent being KOed. There have been no real viable examples throughout Pokemon that allow for a means to make OFFENSIVE use of this maneuver. This would bring a whole new twist to the manipulation of consumable items that has yet to be seen.
Questions To Be Answered:
- How will this Pokemon's ability to reap stacked benefits from one reused item affect the OU metagame?
- Will the Pokemon still be able to function decently well without its item, perhaps by somehow stealing one from an enemy?
- Can the Pokemon be designed to do well offensively with its purpose to the point that reusing items for defensive benefits would be nonviable?
- Should Knock Off, Thief, Trick, and similar moves be able to disrupt this Pokemon's functionality or not? Should it be able to block or punish these attempts?
- Should this Pokemon put pressure on foes by having tricky status options or by being difficult to bring down while setting up?
- Should this Pokemon be able to force switches against relevant Pokemon in OU to better achieve its purpose?
Explanation: Abilities such as Harvest, Cheek Pouch, Unburden, Pickup, Gluttony, and Magician allow for the manipulation of items but usually either end up serving a defensive purpose or being useful only one time, where the benefits cease if the carrier must switch out or gain an item that is not consumable. Recycle is a move that provides another means of recalling a used item but also is almost never relied on for offensive benefits in competitive play. This Pokemon may be able to add something new to the OU metagame by forcing the opponent's choices in a different way, at a different opportunity cost. Additionally, the move Belch is a the strongest special Poison-type move in the game but is largely forgotten about due to its requirement, which is consuming a Berry, and it might have a shot at getting some spotlight if used by a Pokemon with a concept such as this, which brings yet more variety to the game. Generation VI mechanics allow for items to be recalled with Recycle even if the user comes back into battle without its item that it consumed before it switched out in the first place; this generation also brought less reliance on items as well as more conventional ways of removing them from enemy targets, so a Pokemon like this has a good shot at being competitively groundbreaking without being too overpowered.